extern sf::RenderWindow App;
extern float arrViewAngles[3];
extern float arrCamPosition[3];
extern float f_mouse_sensitivity;
extern float f_walk_velocity;
extern sf::String Text;

class GameInput{

public:
	unsigned int MouseX;
	unsigned int MouseY;

	void MovePlayer(Vector &DeltaVelocity);
	void GetInputs();
	GameInput();
	~GameInput();
};